
Fitspott was extremely pleased with the response from Part 1 of our interview with Richard Coshott, the CEO of Gamercize
UK. As a result of this interview, we have had some extremely inspiring conversations with other exergaming pioneers, including one of the founders of a company in Chicago whose efforts are featured in the book Spark by John Ratey.
About Gamercize
Gamercize is an exergaming company that uses the attraction of video games to develop motor skills, and to help build the confidence to participate in physical activity.
In the second part of this two part interview series Richard tells us in his own words what will speed up the mainstream adoption of exergaming and if strength benefits can be achieved from an exergaming session.
Fitspott: What steps can be taken to expedite the mainstream adoption of exergaming?
Richard: Exergaming is not a recent phenomenon as Konami's DDR has been around for over 10 years. It has only been in the last few years that exergaming has grasped the public interest and gained acceptance as an actual term. We can thank Nintendo's publicity campaigns of the Wii for raising awareness of the industry.
Unfortunately, the price we paid for this is that most media see exergaming as synonymous with this console alone. We already have witnessed a mainstream adoption of exergaming but the challenge is to open the minds of the public to the multitude of options that are available.
This issue is shared among exergaming practitioners as we all have pondered how to take exergaming forwards from this single point. Gamercize supports up to four players per Wii console, so it's not a great commercial concern to me. However, exergaming cannot reach it’s full potential and effectiveness without awareness of the diversity that exists.
Until recently, this emerging industry did not have the resources to step out of Nintendo's shadow. I think EA Sports Active is going to change all this and greatly improve the public awareness due to the fact that there is an actual genre of exergaming and many more dimensions to explore.
Once the genre is recognized outside of industry followers, the multitude of research completed can be considered holistically. The research that has been published so far has focused on proving exergaming as a viable exercise medium. With this as a foundation, projects can move to longer term studies. This step is crucial to convince policy makers, not just consumers, that exergaming is effective.
I’m very encouraged from my visit to USF last year where the long term engagement of exergaming is under study. The Robert Wood Johnson Foundations (the primary supporter of Games for Health) funding stream and recent call for research proposals will give the opportunity to start projects with similar goals. When the results are published, exergaming as a genre will be able to translate into mainstream PE, sport and fitness.
Fitspott: We keep hearing about the cardiovascular benefits that can be achieved through exergaming. Can you describe the strength benefits that can be derived from an exergaming session?
Richard: Strength training relies on resistance to muscle movement, and the level of resistance required varies depending on the individual’s ability and current muscle condition. In order to gain strength benefits, the effort of an exergame needs to be variable, preferably at a level set or advised by fitness professionals.
I have not come across any exergame that has such a high level of resistance that it can be compared to the level of weight training as in bodybuilding. With that said, there are plenty of options that can deliver muscle endurance. Wii Sports does not provide any significant resistance to movement having light weight Wii motes and no air resistance such as the movement that you get with racquet sports. To find the options that do deliver we need to consider the wider exergaming genre.
The most common basis for exergaming equipment is an exercise cycle and almost all of these have a resistance setting which can be set progressively higher as muscle endurance improves. These can be found under a number of easily identified names, so I won’t risk missing someone out by naming them in this answer!
The advantage of exergaming with these devices is building strength in the lower body muscle groups that directly translates into better ability to play sports and be more active in traditional forms of exercise.
Upper body strength training in console exergaming has fewer options but one option is utilizing an upper body ergometer, which operates like a hand exercise cycle. This also opens exergaming up to limited mobility players. Wii Fit could also be considered in this group, with its strength training sections, but personally I find it a leap of faith too far to consider press ups on the balance board much of a compelling game!
For the Wii, a gentle start into upper body strength training is available from several Wii mote add-ons, such as racquet heads or extra weights, which will enable Wii Sports to be more effective.
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